![]() He presented these pieces of information for each dog for each of the last eight races the dog ran. The behavior was classified as one of fifteen types such as ran wide, bumped, hit, and ran inside. Anderson uses include the winning time of the race, the time that each dog took to finish the race, the time that dog reached each of four positions in the race (out of box, first corner, backstretch, outside corner) as well as comments about the dog's behavior. For each race, there are 56 combinations, or sets of input data. If there are eight dogs in a race, he must group the dogs in all possible combinations of three: dogs A, B and C dogs A, B and D dogs A, B and E etc. The neural network looks at the statistics for three dogs at a time and outputs which of the three dogs did best. Anderson input information for approximately 300 races for the training file. He claims 94% accuracy with this method, but he can bet on only a third of the races. Whenever the first place dog is ahead by at least ten neural network points over the second place dog, he bets on the winner. He adds up the dogs' "scores" from his neural networks and places them in predicted finish order. Once trained, he runs the current day's race information through seven neural networks. He trained the neural networks with two months of race results found in the daily racing booklets. Derek Anderson (Lakewood, CO) has trained neural networks that assist him in picking winning dogs at the racetrack. Selecting Winning Dogs with BrainMaker Neural Networks ![]()
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